CP//DEV
Itinerario Virtual CUC

2026 · Design & full-stack development

Itinerario Virtual CUC

Educational resource on the sculptural heritage of Caracas' University City (UNESCO)

  • Astro
  • Preact
  • Tailwind CSS
  • Content Collections
  • Zod
  • Satori
  • jsPDF
  • ImageKit
Home LCP
192 ms
Accessibility
WCAG 2.2 AA · 0 issues
Content
8 stops · 9 mini-games
Walkthrough

Context

A virtual educational resource on the sculptural heritage of Caracas’ University City — Carlos Raúl Villanueva’s masterwork, a UNESCO World Heritage Site since 2000. It’s my Master’s thesis for the Teacher Training Master’s (University of La Laguna), built for high-school Art History students and their teachers, with classroom material aligned to Spain’s LOMLOE curriculum.

The pedagogical challenge: turn eight sculptures by masters like Arp, Calder, Vasarely and Soto, plus the “Synthesis of the Arts” concept, into an experience a 16–17 year-old can navigate alone, in class or projected on screen.

Architecture decisions

  • Static Astro first. Content leads: 38 prerendered pages, with Preact reserved for the islands that truly need interactivity — the mini-games — and nothing else.
  • Content Collections + Zod as the typed source of truth: 8 stops, 8 artists and 6 art movements as validated markdown, plus data collections for bibliographic sources (29 references) and a timeline of events (24) as typed data.
  • On-demand 3D: models (via Sketchfab and model-viewer from CDN) load only on the stops that have a real model, so the rest pay no weight penalty.
  • Dynamic OG images generated at build with Satori (14 1200×630 cards) so each stop shares with its own cover.
  • Structured SEO with seven JSON-LD types (LearningResource, VisualArtwork, TouristAttraction, ItemList, BreadcrumbList, 3DModel, WebSite), sitemap and robots.

What I built

  • A bespoke design system (CSS tokens, self-hosted variable fonts) with two keyboard-switchable modes: Explorer for solo study and Presentation for classroom projection.
  • 8 stop pages with artwork, artist, 3D model and observation questions with answer saving.
  • 9 mini-games as Preact islands: eight “author’s gestures” — one per stop, unlocked when you seal it — that reconstruct each master’s visual language (Calder’s mobile balance, Soto’s kinetic interference, Vasarely’s alphabet…), plus a “Growing Constellation” that evolves across the route. They share infrastructure: a deterministic PRNG, a hint system, haptics, SVG export and prefers-reduced-motion support.
  • An original photo essay of 28 works across sculptures and murals, with field research and ~60 photos served signed and watermarked via ImageKit.
  • Classroom material: a teachers’ page with a seven-session LOMLOE sequence, rubrics, a UDL sheet and the thesis download; a short 4-stop session for a 50-minute class; and the “Curator’s Challenge”.
  • An interactive campus map with pan, zoom and a scale bar that recomputes, a scroll-snap Villanueva timeline, a findings notebook and a “Gaze Profile” exportable to PDF (jsPDF) as assessable evidence.
  • A progress-and-reward system: a catalogue of 16 credentials, gold seals and hint/time logging, all persisted in localStorage through a typed, Zod-validated wrapper.
  • A glossary with hover definitions injected into the markdown by a remark plugin across 54 terms.

Technical challenges

Balancing interactive richness against performance was the core tension. Moving the mini-games from vanilla to Preact islands let them share a common base (reproducible randomness, accessibility, export) without giving up a site that stays static in everything that isn’t a game, loading interactivity only when it scrolls into view.

Accessibility was treated as a requirement, not an add-on: keyboard navigation, native inert for modals, 44×44 px touch targets and ≥ 4.5:1 contrast, audited with axe-core down to zero violations on key pages.

Result

On the audited home page, a 192 ms LCP — well under Google’s threshold — with near-zero CLS and zero WCAG 2.2 AA violations. A resource a teacher can project and a student can explore alone, on any device.

In short

What is Itinerario Virtual CUC?
Master's thesis built in Astro on the sculptures of Caracas' University City — 8 stops with 3D models, 9 mini-games as Preact islands, an original photo essay and classroom material. Zod-typed content, 192 ms home LCP and zero WCAG 2.2 AA violations.
What is Itinerario Virtual CUC built with?
Itinerario Virtual CUC is built with Astro, Preact, Tailwind CSS, Content Collections, Zod, Satori, jsPDF and ImageKit. Carlos Ponce delivered it in 2026 — Design & full-stack development.
What stands out in Itinerario Virtual CUC?
Home LCP: 192 ms. Accessibility: WCAG 2.2 AA · 0 issues. Content: 8 stops · 9 mini-games.
Is Itinerario Virtual CUC live?
Yes. Itinerario Virtual CUC has been live at itinerariocuc.onrender.com since 2026.

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